Software engineer specializing in AI infrastructure, iOS development, and systems programming. Experienced in building GPU-accelerated applications, audio synthesis tools, and creative coding projects. Strong background in low-level optimization and cross-platform development.
GPU Shaders, GPU compute shaders, LLM inference optimization, neural network implementation, custom VM architectures
Swift, SwiftUI, UIKit, Core Audio, AVFoundation, Pure Data integration, App Store deployment
Go, C, Rust, WebAssembly, sandboxing, multi-tenant systems, binary protocol parsing
JavaScript/TypeScript, WebGL, Web Audio API, Canvas, real-time graphics, procedural generation
Interactive visualization of Matula-Goebel numbers - bijection between integers and rooted trees with novel graph encoding schemes.
Competitive SHA256 hash hunting with grammar-based string generation. Distributed search system with global leaderboard.
Retro OS-style creative coding platform with Windows 95-inspired interface. Collection of interactive visual experiments.
Browser-based audio synthesis and DSP using Web Audio API. Real-time signal processing and visualization.
LLM inference optimization, GPU compute, neural network implementation, custom runtime development
iOS application architecture, audio/MIDI applications, App Store deployment and distribution
Generative art, audio synthesis, interactive visualizations, computational geometry